In other words, a valid move is one where at least one piece is reversed. All reversed pieces now show the dark side, and dark can use them in later moves unless light has reversed them back in the meantime. The dark player moves first.ĭark must place a piece with the dark side up on the board, in such a position that there exists at least one straight (horizontal, vertical, or diagonal) occupied line between the new piece and another dark piece, with one or more contiguous light pieces between them.Īfter placing the piece, dark turns over (flips, captures) all light pieces lying on a straight line between the new piece and any anchoring dark pieces. Convention has initial board position such that the disks with dark side up are to the north-east and south-west (from both players' perspectives), though this is only marginally meaningful to play (where opening memorization is an issue, some players may benefit from consistency on this). It is also possible to play variants of Reversi and Othello wherein the second player's second move may or must flip one of the opposite-colored disks (as variants closest to the normal games).įor the specific game of Othello (as technically differing from Reversi), the rules state that the game begins with four disks placed in a square in the middle of the grid, two facing white side up, two pieces with the dark side up, with same-colored disks on a diagonal with each other. If either the second player chooses to move to the square diagonal to the first player or the first player's second move is not to this square given the choice, then a starting position before flipping moves commence that differs from the standard Othello position arises. The players place their disks alternately with their color facing up and no captures are made. True Reversi starts with an empty board, and the first two moves by each player are in the four central squares of the board. The game may for example be played with a chessboard and Scrabble pieces, with one player letters and the other backs. Inputting CHEATER-X as your name when you sign in grants the ability to go to any of the 250 levels in the game.Each of the disks' two sides corresponds to one player they are referred to here as light and dark after the sides of Othello pieces, but any counters with distinctive faces are suitable. The "STOP" button returns you to the menu. There is also another set of arrows on the right but it is unknown what they do. It seems like this was somewhat like the in-house editor, as it does allow you to clear and name the levels, but they cannot be edited nor saved. You can cycle through all the levels, though the level names don't erase so they are not visible and just pile up on each other. One might think this would be redundant because there's an all levels cheat, but this game does not actually include only 100 levels likely because the game was already half done when it was started, the developers decided to kick it up a notch by including 250 levels total with 100 randomly-selected ones every time. To access this screen, type room 9 in ScummVM's debugger. This game does not include an in-house level editor (it would be pointless anyway as the built-in editor has every option there already), but it does allow you to view all of the levels in the game. This screen can be easily accessed by typing room 11 in ScummVM's debugger. It will then warn you that your game might be dirty or scratched. Should the game fail to load a level, you will be redirected to this level called "Bad Level".
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